unreal.DisplayClusterConfigurationRenderFrame

class unreal.DisplayClusterConfigurationRenderFrame

Bases: unreal.StructBase

This struct now stored in UDisplayClusterConfigurationData, and replicated with MultiUser

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Viewport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_warp_blend (bool): [Read-Write] Allow warpblend render

  • cluster_buffer_ratio_mult (float): [Read-Write] Multiply all buffer ratios for whole cluster by this value

  • cluster_icvfx_outer_viewport_render_target_ratio_mult (float): [Read-Write] Multiply all downscale ratio inside icvfx outer viewports settings for whole cluster

  • cluster_render_target_ratio_mult (float): [Read-Write] Multiply all downscale ratio inside all viewports settings for whole cluster

  • multi_gpu_mode (DisplayClusterConfigurationRenderMGPUMode): [Read-Write] Performance: Allow change global MGPU settings