unreal.DisplayClusterConfigurationRenderFrame
¶
- class unreal.DisplayClusterConfigurationRenderFrame¶
Bases:
unreal.StructBase
This struct now stored in UDisplayClusterConfigurationData, and replicated with MultiUser
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Viewport.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_warp_blend
(bool): [Read-Write] Allow warpblend rendercluster_buffer_ratio_mult
(float): [Read-Write] Multiply all buffer ratios for whole cluster by this valuecluster_icvfx_outer_viewport_render_target_ratio_mult
(float): [Read-Write] Multiply all downscale ratio inside icvfx outer viewports settings for whole clustercluster_render_target_ratio_mult
(float): [Read-Write] Multiply all downscale ratio inside all viewports settings for whole clustermulti_gpu_mode
(DisplayClusterConfigurationRenderMGPUMode): [Read-Write] Performance: Allow change global MGPU settings