unreal.DisplayClusterConfigurationViewport

class unreal.DisplayClusterConfigurationViewport(outer=None, name='None')

Bases: unreal.DisplayClusterConfigurationData_Base

Display Cluster Configuration Viewport

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Viewport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_rendering (bool): [Read-Write] MultiUser : control this viewport rendering

  • camera (str): [Read-Write] todo:: GUI: Toggle visibility of this property: hide for camera projection policy, and show for other

  • fixed_aspect_ratio (bool): [Read-Write] Fixed Aspect Ratio

  • gpu_index (int32): [Read-Write] Performance, Multi-GPU: Asign GPU for viewport rendering. The Value ‘-1’ used to default gpu mapping (EYE_LEFT and EYE_RIGHT GPU)

  • icvfx (DisplayClusterConfigurationViewport_ICVFX): [Read-Write] Configure ICVFX for this viewport

  • is_enabled (bool): [Read-Write] Is Enabled

  • is_shared (bool): [Read-Write] Is Shared

  • is_visible (bool): [Read-Write] Is Visible

  • ocio_configuration (OpenColorIODisplayConfiguration): [Read-Write] OCIO Display look configuration

  • overlap_order (int32): [Read-Write] Viewport can overlap each other on backbuffer. This value uses to sorting order

  • post_process_settings (DisplayClusterConfigurationViewport_PostProcessSettings): [Read-Write] Per viewport post processing

  • projection_policy (DisplayClusterConfigurationProjection): [Read-Write] Projection Policy

  • region (DisplayClusterConfigurationRectangle): [Read-Write] Region

  • render_settings (DisplayClusterConfigurationViewport_RenderSettings): [Read-Write] Configure render for this viewport

property icvfx

[Read-Only] Configure ICVFX for this viewport

Type

(DisplayClusterConfigurationViewport_ICVFX)