unreal.DisplayClusterConfigurationViewport_Overscan

class unreal.DisplayClusterConfigurationViewport_Overscan

Bases: unreal.StructBase

Display Cluster Configuration Viewport Overscan

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Viewport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bottom (float): [Read-Write] Bottom

  • left (float): [Read-Write] Left

  • mode (DisplayClusterConfigurationViewportOverscanMode): [Read-Write] Allow Render overscan

  • oversize (bool): [Read-Write] If true (increased RTT size, same image quality) - increase the RTT size from overscan_pixel or overscan_percent (of actual size) If false (same RTT size, loss of image quality) - use the original viewport size to render overscan, but finally the small inner rectangle copy into the frame

  • right (float): [Read-Write] Right

  • top (float): [Read-Write] Top