unreal.DisplayClusterConfigurationViewport_Overscan
¶
- class unreal.DisplayClusterConfigurationViewport_Overscan¶
Bases:
unreal.StructBase
Display Cluster Configuration Viewport Overscan
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Viewport.h
Editor Properties: (see get_editor_property/set_editor_property)
bottom
(float): [Read-Write] Bottomleft
(float): [Read-Write] Leftmode
(DisplayClusterConfigurationViewportOverscanMode): [Read-Write] Allow Render overscanoversize
(bool): [Read-Write] If true (increased RTT size, same image quality) - increase the RTT size from overscan_pixel or overscan_percent (of actual size) If false (same RTT size, loss of image quality) - use the original viewport size to render overscan, but finally the small inner rectangle copy into the frameright
(float): [Read-Write] Righttop
(float): [Read-Write] Top