unreal.DisplayClusterConfigurationViewport_PerViewportSettings

class unreal.DisplayClusterConfigurationViewport_PerViewportSettings(override_white_temp=False, override_white_tint=False, override_auto_exposure_bias=False, blend_weight=1.0, white_temp=6500.0, white_tint=0.0, auto_exposure_bias=0.0)

Bases: unreal.StructBase

Display Cluster Configuration Viewport Per Viewport Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Postprocess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_exposure_bias (float): [Read-Write] Exposure compensation

  • blend_weight (float): [Read-Write] Blend weight

  • global_ (DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Global color grading

  • highlights (DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Highlights color grading

  • midtones (DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Midtones color grading

  • override_auto_exposure_bias (bool): [Read-Write] Override Auto Exposure Bias

  • override_white_temp (bool): [Read-Write] Override White Temp

  • override_white_tint (bool): [Read-Write] Override White Tint

  • shadows (DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Shadows color grading

  • white_temp (float): [Read-Write] White temperature

  • white_tint (float): [Read-Write] White tint

property auto_exposure_bias

[Read-Only] Exposure compensation

Type

(float)

property blend_weight

[Read-Only] Blend weight

Type

(float)

property override_auto_exposure_bias

[Read-Only] Override Auto Exposure Bias

Type

(bool)

property override_white_temp

[Read-Only] Override White Temp

Type

(bool)

property override_white_tint

[Read-Only] Override White Tint

Type

(bool)

property white_temp

[Read-Only] White temperature

Type

(float)

property white_tint

[Read-Only] White tint

Type

(float)