unreal.DisplayClusterConfigurationViewport_PerViewportSettings
¶
- class unreal.DisplayClusterConfigurationViewport_PerViewportSettings(override_white_temp=False, override_white_tint=False, override_auto_exposure_bias=False, blend_weight=1.0, white_temp=6500.0, white_tint=0.0, auto_exposure_bias=0.0)¶
Bases:
unreal.StructBase
Display Cluster Configuration Viewport Per Viewport Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Postprocess.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_exposure_bias
(float): [Read-Write] Exposure compensationblend_weight
(float): [Read-Write] Blend weightglobal_
(DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Global color gradinghighlights
(DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Highlights color gradingmidtones
(DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Midtones color gradingoverride_auto_exposure_bias
(bool): [Read-Write] Override Auto Exposure Biasoverride_white_temp
(bool): [Read-Write] Override White Tempoverride_white_tint
(bool): [Read-Write] Override White Tintshadows
(DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Shadows color gradingwhite_temp
(float): [Read-Write] White temperaturewhite_tint
(float): [Read-Write] White tint