unreal.DisplayClusterConfigurationViewport_RenderSettings

class unreal.DisplayClusterConfigurationViewport_RenderSettings

Bases: unreal.StructBase

Display Cluster Configuration Viewport Render Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Viewport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • buffer_ratio (float): [Read-Write] Allow ScreenPercentage

  • generate_mips (DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Generate Mips texture for this viewport (used, only if projection policy supports this feature)

  • override (DisplayClusterConfigurationPostRender_Override): [Read-Write] Override viewport render from source texture

  • overscan (DisplayClusterConfigurationViewport_Overscan): [Read-Write] Experimental: Overscan rendering

  • postprocess_blur (DisplayClusterConfigurationPostRender_BlurPostprocess): [Read-Write] Add postprocess blur to viewport

  • render_target_ratio (float): [Read-Write] Performance: Render to scale RTT, resolved with shader to viewport (Custom value)

  • stereo_gpu_index (int32): [Read-Write] Performance, Multi-GPU: Customize GPU for stereo mode second view (EYE_RIGHT GPU)

  • stereo_mode (DisplayClusterConfigurationViewport_StereoMode): [Read-Write] Performance: force monoscopic render, resolved to stereo viewport