unreal.Distribution
¶
- class unreal.Distribution(outer=None, name='None')¶
Bases:
unreal.Object
C++ Source:
Module: Engine
File: Distribution.h
- get_distribution_locked_axes()¶
Get Distribution Locked Axes
- Returns
- Return type
- get_distribution_min_max_values() -> (out_success=bool, out_min_value=Vector, out_max_value=Vector)¶
Cascade Distribution Getters
- Returns
out_success (bool):
out_min_value (Vector):
out_max_value (Vector):
- Return type
tuple
- get_distribution_type() -> (out_distribution_type=DistributionType, out_cascade_distribution_value_type=DistributionValueType)¶
Get Distribution Type
- Returns
out_distribution_type (DistributionType):
out_cascade_distribution_value_type (DistributionValueType):
- Return type
tuple