unreal.DistributionFloatUniform
¶
- class unreal.DistributionFloatUniform(outer=None, name='None')¶
Bases:
unreal.DistributionFloat
Distribution Float Uniform
C++ Source:
Module: Engine
File: DistributionFloatUniform.h
Editor Properties: (see get_editor_property/set_editor_property)
can_be_baked
(bool): [Read-Write] Can this variable be baked out to a FRawDistribution? Should be true 99% of the timemax
(float): [Read-Write] High end of output float distribution.min
(float): [Read-Write] Low end of output float distribution.
- get_float_distribution_uniform_values() -> (out_min=float, out_max=float)¶
Get Float Distribution Uniform Values
- Returns
out_min (float):
out_max (float):
- Return type
tuple