class unreal.DistributionFloatUniform(outer=None, name='None')

Bases: unreal.DistributionFloat

Distribution Float Uniform

C++ Source:

  • Module: Engine

  • File: DistributionFloatUniform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_be_baked (bool): [Read-Write] Can this variable be baked out to a FRawDistribution? Should be true 99% of the time

  • max (float): [Read-Write] High end of output float distribution.

  • min (float): [Read-Write] Low end of output float distribution.

get_float_distribution_uniform_values() -> (out_min=float, out_max=float)

Get Float Distribution Uniform Values


out_min (float):

out_max (float):

Return type