class unreal.DistributionVectorUniform(outer=None, name='None')

Bases: unreal.DistributionVector

Distribution Vector Uniform

C++ Source:

  • Module: Engine

  • File: DistributionVectorUniform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_be_baked (bool): [Read-Write] Can this variable be baked out to a FRawDistribution? Should be true 99% of the time

  • locked_axes (DistributionVectorLockFlags): [Read-Write] Locked Axes

  • max (Vector): [Read-Write] Upper end of FVector magnitude range.

  • min (Vector): [Read-Write] Lower end of FVector magnitude range.

  • mirror_flags (DistributionVectorMirrorFlags): [Read-Write] Mirror Flags

  • use_extremes (bool): [Read-Write] Use Extremes

get_vector_distribution_uniform_values() -> (out_min=Vector, out_max=Vector)

Get Vector Distribution Uniform Values


out_min (Vector):

out_max (Vector):

Return type