unreal.DynamicOnFinalPassRendered
¶
- class unreal.DynamicOnFinalPassRendered(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
Dynamic on Final Pass Rendered Delegate Signature
- Parameters
comp_element (CompositingElement) –
texture (Texture) –
C++ Source:
Plugin: Composure
Module: Composure
File: CompositingElement.h