unreal.EdgeToCreate

class unreal.EdgeToCreate(vertex_id0=[- 1], vertex_id1=[- 1], edge_attributes=[[]], original_edge_id=[- 1])

Bases: unreal.StructBase

Edge to Create

C++ Source:

  • Plugin: EditableMesh

  • Module: EditableMesh

  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • edge_attributes (MeshElementAttributeList): [Read-Write] Attributes of this edge itself

  • original_edge_id (EdgeID): [Read-Write] The original ID of the edge. Should only be used by the undo system.

  • vertex_id0 (VertexID): [Read-Write] The first vertex this edge connects

  • vertex_id1 (VertexID): [Read-Write] The second vertex this edge connects

property edge_attributes

[Read-Write] Attributes of this edge itself

Type

(MeshElementAttributeList)

property original_edge_id

[Read-Write] The original ID of the edge. Should only be used by the undo system.

Type

(EdgeID)

property vertex_id0

[Read-Write] The first vertex this edge connects

Type

(VertexID)

property vertex_id1

[Read-Write] The second vertex this edge connects

Type

(VertexID)