class unreal.EditorValidator_Localization(outer=None, name='None')

Bases: unreal.EditorValidatorBase

  • Validates that localized assets (within the L10N folder) conform to a corresponding source asset of the correct type.

  • Localized assets that fail this validation will never be loaded as localized variants at runtime.

C++ Source:

  • Plugin: DataValidation

  • Module: DataValidation

  • File: EditorValidator_Localization.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_enabled (bool): [Read-Write] Is Enabled