unreal.EndMatchCallbackProxy

class unreal.EndMatchCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

End Match Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils

  • Module: OnlineSubsystemUtils

  • File: EndMatchCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (EmptyOnlineDelegate): [Read-Write] Called when ending the match fails

  • on_success (EmptyOnlineDelegate): [Read-Write] Called when the match ends successfully

property on_failure

[Read-Write] Called when ending the match fails

Type

(EmptyOnlineDelegate)

property on_success

[Read-Write] Called when the match ends successfully

Type

(EmptyOnlineDelegate)