unreal.EndMatchCallbackProxy
¶
- class unreal.EndMatchCallbackProxy(outer=None, name='None')¶
Bases:
unreal.OnlineBlueprintCallProxyBase
End Match Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: EndMatchCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(EmptyOnlineDelegate): [Read-Write] Called when ending the match failson_success
(EmptyOnlineDelegate): [Read-Write] Called when the match ends successfully
- property on_failure¶
[Read-Write] Called when ending the match fails
- Type
- property on_success¶
[Read-Write] Called when the match ends successfully
- Type