class unreal.EndpointSubmix(outer=None, name='None')

Bases: unreal.SoundSubmixBase

Sound Submix class meant for sending audio to an external endpoint, such as controller haptics or an additional audio device.

C++ Source:

  • Module: Engine

  • File: SoundSubmix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_submixes (Array(SoundSubmixBase)): [Read-Only] Child submixes to this sound mix

  • endpoint_settings (AudioEndpointSettingsBase): [Read-Write] TODO: Make this editable only if EndpointType is non-default,

    and filter classes based on ISoundfieldFactory::GetCustomSettingsClass().

  • endpoint_type (Name): [Read-Write] Currently used format.