- class unreal.EnhancedActionKeyMapping(action=None, key=, triggers=, modifiers=)¶
Defines a mapping between a key activation and the resulting enhanced action An key could be a button press, joystick axis movement, etc. An enhanced action could be MoveForward, Jump, Fire, etc.
Editor Properties: (see get_editor_property/set_editor_property)
action(InputAction): [Read-Write] Action to be affected by the key
key(Key): [Read-Write] Key that affect the action.
modifiers(Array(InputModifier)): [Read-Write] Modifiers applied to the raw key value. These are applied sequentially in array order.
triggers(Array(InputTrigger)): [Read-Write] Trigger qualifiers. If any trigger qualifiers exist the mapping will not trigger unless: If there are any Explicit triggers in this list at least one of them must be met. All Implicit triggers in this list must be met.
- property modifiers¶
[Read-Write] Modifiers applied to the raw key value. These are applied sequentially in array order.