unreal.EventPayload

class unreal.EventPayload(event_name='None', parameters=[])

Bases: unreal.StructBase

Event Payload

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneEventSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • event_name (Name): [Read-Write] The name of the event to trigger

  • parameters (MovieSceneEventParameters): [Read-Write] The event parameters

property event_name

[Read-Write] The name of the event to trigger

Type

(Name)

property parameters

[Read-Only] The event parameters

Type

(MovieSceneEventParameters)