class unreal.FbxAnimSequenceImportData(outer=None, name='None')

Bases: unreal.FbxAssetImportData

Import data and options used when importing any mesh from FBX

C++ Source:

  • Module: UnrealEd

  • File: FbxAnimSequenceImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_length (FBXAnimationLengthImportType): [Read-Write] Which animation range to import. The one defined at Exported, at Animated time or define a range manually

  • convert_scene (bool): [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate system

  • convert_scene_unit (bool): [Read-Write] Convert the scene from FBX unit to UE4 unit (centimeter).

  • custom_sample_rate (int32): [Read-Write] Sample fbx animation data at the specified sample rate, 0 find automaticaly the best sample rate

  • delete_existing_custom_attribute_curves (bool): [Read-Write] If true, all previous custom attribute curves will be deleted when doing a re-import.

  • delete_existing_morph_target_curves (bool): [Read-Write] If enabled, this will delete this type of asset from the FBX

  • delete_existing_non_curve_custom_attributes (bool): [Read-Write] If true, all previous non-curve custom attributes will be deleted when doing a re-import.

  • do_not_import_curve_with_zero (bool): [Read-Write] When importing custom attribute or morphtarget as curve, do not import if it doens’t have any value other than zero. This is to avoid adding extra curves to evaluate

  • force_front_x_axis (bool): [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate system with front X axis instead of -Y

  • frame_import_range (Int32Interval): [Read-Write] Frame range used when Set Range is used in Animation Length

  • import_bone_tracks (bool): [Read-Write] Import bone transform tracks. If false, this will discard any bone transform tracks. (useful for curves only animations)

  • import_custom_attribute (bool): [Read-Write] Import if custom attribute as a curve within the animation

  • import_meshes_in_bone_hierarchy (bool): [Read-Write] If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones.

  • import_rotation (Rotator): [Read-Write] Import Rotation

  • import_translation (Vector): [Read-Write] Import Translation

  • import_uniform_scale (float): [Read-Write] Import Uniform Scale

  • material_curve_suffixes (Array(str)): [Read-Write] Set Material Curve Type for the custom attribute with the following suffixes. This doesn’t matter if Set Material Curve Type is true

  • preserve_local_transform (bool): [Read-Write] If enabled, this will import a curve within the animation

  • remove_redundant_keys (bool): [Read-Write] When importing custom attribute as curve, remove redundant keys

  • set_material_drive_parameter_on_custom_attribute (bool): [Read-Write] Set Material Curve Type for all custom attributes that exists

  • source_data (AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.

  • use_default_sample_rate (bool): [Read-Write] If enabled, samples all animation curves to 30 FPS