class unreal.FbxSceneImportOptionsSkeletalMesh(outer=None, name='None')

Bases: unreal.Object

Fbx Scene Import Options Skeletal Mesh

C++ Source:

  • Module: UnrealEd

  • File: FbxSceneImportOptionsSkeletalMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_length (FBXAnimationLengthImportType): [Read-Write] Type of asset to import from the FBX file

  • create_physics_asset (bool): [Read-Write] If checked, create new PhysicsAsset if it doesn’t have it

  • custom_sample_rate (int32): [Read-Write] Sample fbx animation data at the specified sample rate, 0 find automaticaly the best sample rate

  • delete_existing_custom_attribute_curves (bool): [Read-Write] If true, all previous custom attribute curves will be deleted when doing a re-import.

  • delete_existing_morph_target_curves (bool): [Read-Write] Type of asset to import from the FBX file

  • delete_existing_non_curve_custom_attributes (bool): [Read-Write] If true, all previous non-curve custom attributes will be deleted when doing a re-import.

  • frame_import_range (Int32Interval): [Read-Write] Frame range used when Set Range is used in Animation Length

  • import_animations (bool): [Read-Write] True to import animations from the FBX File

  • import_custom_attribute (bool): [Read-Write] Import if custom attribute as a curve within the animation *

  • import_meshes_in_bone_hierarchy (bool): [Read-Write] If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones.

  • import_morph_targets (bool): [Read-Write] If enabled, creates Unreal morph objects for the imported meshes

  • morph_threshold_position (float): [Read-Write] Threshold to compare vertex position equality when computing morph target deltas.

  • preserve_local_transform (bool): [Read-Write] Type of asset to import from the FBX file

  • preserve_smoothing_groups (bool): [Read-Write] If checked, triangles with non-matching smoothing groups will be physically split.

  • threshold_position (float): [Read-Write] Threshold to compare vertex position equality.

  • threshold_tangent_normal (float): [Read-Write] Threshold to compare normal, tangent or bi-normal equality.

  • threshold_uv (float): [Read-Write] Threshold to compare UV equality.

  • update_skeleton_reference_pose (bool): [Read-Write] If enabled, update the Skeleton (of the mesh being imported)’s reference pose.

  • use_default_sample_rate (bool): [Read-Write] If enabled, samples all animation curves to 30 FPS