unreal.FbxTextureImportData
¶
- class unreal.FbxTextureImportData(outer=None, name='None')¶
Bases:
unreal.FbxAssetImportData
Import data and options used when importing any mesh from FBX
C++ Source:
Module: UnrealEd
File: FbxTextureImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
base_color_name
(str): [Read-Write] Base Color Namebase_diffuse_texture_name
(str): [Read-Write] Base Diffuse Texture Namebase_emissive_color_name
(str): [Read-Write] Base Emissive Color Namebase_emmisive_texture_name
(str): [Read-Write] Base Emmisive Texture Namebase_material_name
(SoftObjectPath): [Read-Write] Base material to instance from when importing materials.base_normal_texture_name
(str): [Read-Write] Base Normal Texture Namebase_opacity_texture_name
(str): [Read-Write] Base Opacity Texture Namebase_specular_texture_name
(str): [Read-Write] Base Specular Texture Nameconvert_scene
(bool): [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate systemconvert_scene_unit
(bool): [Read-Write] Convert the scene from FBX unit to UE4 unit (centimeter).force_front_x_axis
(bool): [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate system with front X axis instead of -Yimport_rotation
(Rotator): [Read-Write] Import Rotationimport_translation
(Vector): [Read-Write] Import Translationimport_uniform_scale
(float): [Read-Write] Import Uniform Scaleinvert_normal_maps
(bool): [Read-Write] If importing textures is enabled, this option will cause normal map Y (Green) values to be invertedmaterial_search_location
(MaterialSearchLocation): [Read-Write] Specify where we should search for matching materials when importingsource_data
(AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.
- property base_material_name¶
[Read-Write] Base material to instance from when importing materials.
- Type
- property invert_normal_maps¶
[Read-Write] If importing textures is enabled, this option will cause normal map Y (Green) values to be inverted
- Type
(bool)
- property material_search_location¶
[Read-Write] Specify where we should search for matching materials when importing
- Type