unreal.FieldPhysicsType

class unreal.FieldPhysicsType

Bases: unreal.EnumBase

EField Physics Type

C++ Source:

  • Module: Chaos

  • File: FieldSystemTypes.h

FIELD_ACTIVATE_DISABLED

Activate all the disabled particles for which the field value will be 0

Type

16

FIELD_ANGULAR_TORQUE

Add a vector field to the particles angular torque.

Type

7

FIELD_ANGULAR_VELOCIY

Add a vector field to the particles angular velocity.

Type

6

FIELD_COLLISION_GROUP

Set the particles collision group.

Type

15

FIELD_DISABLE_THRESHOLD

Disable the particles if their linear and angular velocity are less than the threshold.

Type

9

FIELD_DYNAMIC_STATE

Set the dynamic state of a particle (static, dynamic, kinematic…)

Type

1

FIELD_EXTERNAL_CLUSTER_STRAIN

Apply an external strain over the particles. If this strain is over the internal one, the cluster will break.

Type

3

FIELD_INTERNAL_CLUSTER_STRAIN

Add a strain field to the particles internal one.

Type

8

FIELD_KILL

Disable the particles for which the field will be higher than 0.

Type

4

FIELD_LINEAR_FORCE

Add a vector field to the particles linear force.

Type

2

FIELD_LINEAR_VELOCITY

Add a vector field to the particles linear velocity.

Type

5

FIELD_SLEEPING_THRESHOLD

Set particles in sleeping mode if their linear and angular velocity are less than the threshold.

Type

10