unreal.FloatRange

class unreal.FloatRange(lower_bound=[RangeBoundTypes.EXCLUSIVE, 0.0], upper_bound=[RangeBoundTypes.EXCLUSIVE, 0.0])

Bases: unreal.StructBase

A contiguous set of floats described by lower and upper bound values. note: This is a mirror of TRange<float>, defined in Range.h note: Fields are private to match the C++ declaration in the header above.

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • lower_bound (FloatRangeBound): [Read-Write] Holds the range’s lower bound.

  • upper_bound (FloatRangeBound): [Read-Write] Holds the range’s upper bound.

property lower_bound

[Read-Write] Holds the range’s lower bound.

Type

(FloatRangeBound)

property upper_bound

[Read-Write] Holds the range’s upper bound.

Type

(FloatRangeBound)