unreal.FocusLostReason
¶
- class unreal.FocusLostReason¶
Bases:
unreal.EnumBase
EFocus Lost Reason
C++ Source:
Plugin: MagicLeap
Module: MagicLeap
File: LuminApplicationLifecycleComponent.h
- E_FOCUS_LOST_REASON_INVALID¶
Value returned when focus is lost due to an unknown event
- Type
0
- E_FOCUS_LOST_REASON_SYSTEM¶
Value returned when focus is lost due to a system dialog.
- Type
1