- class unreal.ForceFeedbackAttenuationSettings(distance_algorithm=AttenuationDistanceModel.LINEAR, attenuation_shape=AttenuationShape.SPHERE, d_b_attenuation_at_max=- 60.0, falloff_mode=NaturalSoundFalloffMode.CONTINUES, attenuation_shape_extents=[400.0, 0.0, 0.0], cone_offset=0.0, falloff_distance=3600.0, custom_attenuation_curve=)¶
The struct for defining the properties used when determining attenuation for a force feedback effect
Editor Properties: (see get_editor_property/set_editor_property)
attenuation_shape(AttenuationShape): [Read-Write] The shape of the non-custom attenuation method.
attenuation_shape_extents(Vector): [Read-Write] The dimensions to use for the attenuation shape. Interpretation of the values differ per shape.
Sphere - X is Sphere Radius. Y and Z are unused Capsule - X is Capsule Half Height, Y is Capsule Radius, Z is unused Box - X, Y, and Z are the Box’s dimensions Cone - X is Cone Radius, Y is Cone Angle, Z is Cone Falloff Angle
cone_offset(float): [Read-Write] The distance back from the sound’s origin to begin the cone when using the cone attenuation shape.
custom_attenuation_curve(RuntimeFloatCurve): [Read-Write] The custom volume attenuation curve to use.
d_b_attenuation_at_max(float): [Read-Write] The attenuation volume at the falloff distance in decibels (Only for ‘Natural Sound’ Distance Algorithm).
distance_algorithm(AttenuationDistanceModel): [Read-Write] The type of attenuation as a function of distance to use.
falloff_distance(float): [Read-Write] The distance over which volume attenuation occurs.
falloff_mode(NaturalSoundFalloffMode): [Read-Write] Whether to continue attenuating, go silent, or hold last volume value when beyond falloff bounds and ‘Attenuation At Max (dB)’ is set to a value greater than -60dB. (Only for ‘Natural Sound’ Distance Algorithm). */