class unreal.FrameNumberRange(lower_bound=[RangeBoundTypes.EXCLUSIVE, [0]], upper_bound=[RangeBoundTypes.EXCLUSIVE, [0]])

Bases: unreal.StructBase

A contiguous set of frame numbers described by lower and upper bound values. note: This is a mirror of TRange<FFrameNumber>, defined in Range.h note: Fields are private to match the C++ declaration in the header above.

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • lower_bound (FrameNumberRangeBound): [Read-Write] Lower Bound

  • upper_bound (FrameNumberRangeBound): [Read-Write] Upper Bound

property lower_bound

[Read-Write] Lower Bound



property upper_bound

[Read-Write] Upper Bound