unreal.FunctionalTestingManager

class unreal.FunctionalTestingManager(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Functional Testing Manager

C++ Source:

  • Module: FunctionalTesting

  • File: FunctionalTestingManager.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_setup_tests (FunctionalTestEventSignature): [Read-Write] On Setup Tests

  • on_tests_begin (FunctionalTestEventSignature): [Read-Write] On Tests Begin

  • on_tests_complete (FunctionalTestEventSignature): [Read-Write] On Tests Complete

property on_setup_tests

[Read-Write] On Setup Tests

Type

(FunctionalTestEventSignature)

property on_tests_begin

[Read-Write] On Tests Begin

Type

(FunctionalTestEventSignature)

property on_tests_complete

[Read-Write] On Tests Complete

Type

(FunctionalTestEventSignature)

classmethod run_all_functional_tests(world_context_object, new_log=True, run_looped=False, failed_tests_repro_string='')bool

Triggers in sequence all functional tests found on the level.

Parameters
  • world_context_object (Object) –

  • new_log (bool) –

  • run_looped (bool) –

  • failed_tests_repro_string (str) –

Returns

true if any tests have been triggered

Return type

bool