unreal.GPULightmassSubsystem

class unreal.GPULightmassSubsystem(outer=None, name='None')

Bases: unreal.WorldSubsystem

GPULightmass Subsystem

C++ Source:

  • Plugin: GPULightmass

  • Module: GPULightmass

  • File: GPULightmassSettings.h

end_recording_visible_tiles()None

End Recording Visible Tiles

get_percentage()int32

Get Percentage

Returns

Return type

int32

get_settings()GPULightmassSettings

Get Settings

Returns

Return type

GPULightmassSettings

is_running()bool

Is Running

Returns

Return type

bool

launch()None

Launch

save()None

Save

set_realtime(realtime)None

Set Realtime

Parameters

realtime (bool) –

start_recording_visible_tiles()None

Start Recording Visible Tiles

stop()None

Stop