unreal.GameFeatureData
¶
- class unreal.GameFeatureData(outer=None, name='None')¶
Bases:
unreal.PrimaryDataAsset
Data related to a game feature, a collection of code and content that adds a separable discrete feature to the game
C++ Source:
Plugin: GameFeatures
Module: GameFeatures
File: GameFeatureData.h
Editor Properties: (see get_editor_property/set_editor_property)
actions
(Array(GameFeatureAction)): [Read-Write] List of actions to perform as this game feature is loaded/activated/deactivated/unloadedprimary_asset_types_to_scan
(Array(PrimaryAssetTypeInfo)): [Read-Write] List of asset types to scan at startup