class unreal.GameFeatureData(outer=None, name='None')

Bases: unreal.PrimaryDataAsset

Data related to a game feature, a collection of code and content that adds a separable discrete feature to the game

C++ Source:

  • Plugin: GameFeatures

  • Module: GameFeatures

  • File: GameFeatureData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actions (Array(GameFeatureAction)): [Read-Write] List of actions to perform as this game feature is loaded/activated/deactivated/unloaded

  • primary_asset_types_to_scan (Array(PrimaryAssetTypeInfo)): [Read-Write] List of asset types to scan at startup