unreal.GameplayAbilityNetSecurityPolicy
¶
- class unreal.GameplayAbilityNetSecurityPolicy¶
Bases:
unreal.EnumBase
What protections does this ability have? Should the client be allowed to request changes to the execution of the ability?
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTypes.h
- CLIENT_OR_SERVER¶
No security requirements. Client or server can trigger execution and termination of this ability freely.
- Type
0
- SERVER_ONLY¶
Server controls both execution and termination of this ability. A client making any requests will be ignored.
- Type
3
- SERVER_ONLY_EXECUTION¶
A client requesting execution of this ability will be ignored by the server. Clients can still request that the server cancel or end this ability.
- Type
1
- SERVER_ONLY_TERMINATION¶
A client requesting cancellation or ending of this ability will be ignored by the server. Clients can still request execution of the ability.
- Type
2