- class unreal.GameplayAbilityTargetData_ActorArray(source_location=[GameplayAbilityTargetingLocationType.LITERAL_TRANSFORM, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], None, None, None, 'None'])¶
Target data with a source location and a list of targeted actors, makes sense for AOE attacks
Editor Properties: (see get_editor_property/set_editor_property)
source_location(GameplayAbilityTargetingLocationInfo): [Read-Write] We could be selecting this group of actors from any type of location, so use a generic location type
target_actor_array(Array(Actor)): [Read-Write] Rather than targeting a single point, this type of targeting selects multiple actors.