unreal.GameplayAbilityTriggerSource
¶
- class unreal.GameplayAbilityTriggerSource¶
Bases:
unreal.EnumBase
Defines what type of trigger will activate the ability, paired to a tag
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTypes.h
- GAMEPLAY_EVENT¶
Triggered from a gameplay event, will come with payload
- Type
0
- OWNED_TAG_ADDED¶
Triggered if the ability’s owner gets a tag added, triggered once whenever it’s added
- Type
1
- OWNED_TAG_PRESENT¶
Triggered if the ability’s owner gets tag added, removed when the tag is removed
- Type
2