unreal.GameplayAbilityTriggerSource

class unreal.GameplayAbilityTriggerSource

Bases: unreal.EnumBase

Defines what type of trigger will activate the ability, paired to a tag

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayAbilityTypes.h

GAMEPLAY_EVENT

Triggered from a gameplay event, will come with payload

Type

0

OWNED_TAG_ADDED

Triggered if the ability’s owner gets a tag added, triggered once whenever it’s added

Type

1

OWNED_TAG_PRESENT

Triggered if the ability’s owner gets tag added, removed when the tag is removed

Type

2