unreal.GameplayCueEvent

class unreal.GameplayCueEvent

Bases: unreal.EnumBase

Indicates what type of action happend to a specific gameplay cue tag. Sometimes you will get multiple events at once

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectTypes.h

EXECUTED

instant effects or periodic tick

Type

2

Type

Called when a GameplayCue is executed

ON_ACTIVE

Called when GameplayCue is activated

Type

0

REMOVED

Called when GameplayCue is removed

Type

3

WHILE_ACTIVE

Called when GameplayCue is active, even if it wasn’t actually just applied (Join in progress, etc)

Type

1