class unreal.GameplayEffectCue

Bases: unreal.StructBase


This is a cosmetic cue that can be tied to a UGameplayEffect.

This is essentially a GameplayTag + a Min/Max level range that is used to map the level of a GameplayEffect to a normalized value used by the GameplayCue system.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gameplay_cue_tags (GameplayTagContainer): [Read-Write] Tags passed to the gameplay cue handler when this cue is activated

  • magnitude_attribute (GameplayAttribute): [Read-Write] The attribute to use as the source for cue magnitude. If none use level

  • max_level (float): [Read-Write] The maximum level that this Cue supports

  • min_level (float): [Read-Write] The minimum level that this Cue supports