unreal.GameplayEffectCustomApplicationRequirement

class unreal.GameplayEffectCustomApplicationRequirement(outer=None, name='None')

Bases: unreal.Object

Class used to perform custom gameplay effect modifier calculations, either via blueprint or native code

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectCustomApplicationRequirement.h

can_apply_gameplay_effect(gameplay_effect, spec, asc)bool

Return whether the gameplay effect should be applied or not

Parameters
Returns

Return type

bool