- class unreal.GameplayEffectExecutionDefinition¶
Struct representing the definition of a custom execution for a gameplay effect. Custom executions run special logic from an outside class each time the gameplay effect executes.
Editor Properties: (see get_editor_property/set_editor_property)
calculation_class(type(Class)): [Read-Write] Custom execution calculation class to run when the gameplay effect executes
calculation_modifiers(Array(GameplayEffectExecutionScopedModifierInfo)): [Read-Write] Modifiers that are applied “in place” during the execution calculation
conditional_gameplay_effects(Array(ConditionalGameplayEffect)): [Read-Write] Other Gameplay Effects that will be applied to the target of this execution if the execution is successful. Note if no execution class is selected, these will always apply.
passed_in_tags(GameplayTagContainer): [Read-Write] These tags are passed into the execution as is, and may be used to do conditional logic