class unreal.GameplayEffectModifierMagnitude

Bases: unreal.StructBase

Struct representing the magnitude of a gameplay effect modifier, potentially calculated in numerous different ways

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_based_magnitude (AttributeBasedFloat): [Read-Write] Magnitude value represented by an attribute-based float

    (Coefficient * (PreMultiplyAdditiveValue + [Eval’d Attribute Value According to Policy])) + PostMultiplyAdditiveValue

  • custom_magnitude (CustomCalculationBasedFloat): [Read-Write] Magnitude value represented by a custom calculation class

  • magnitude_calculation_type (GameplayEffectMagnitudeCalculation): [Read-Write] Type of calculation to perform to derive the magnitude

  • scalable_float_magnitude (ScalableFloat): [Read-Write] Magnitude value represented by a scalable float

  • set_by_caller_magnitude (SetByCallerFloat): [Read-Write] Magnitude value represented by a SetByCaller magnitude