unreal.GameplayEffectRemovalInfo
¶
- class unreal.GameplayEffectRemovalInfo(premature_removal=False, stack_count=0, effect_context=[])¶
Bases:
unreal.StructBase
Data struct for containing information pertinent to GameplayEffects as they are removed
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
effect_context
(GameplayEffectContextHandle): [Read-Write] Actor this gameplay effect was targeting.premature_removal
(bool): [Read-Write] True when the gameplay effect’s duration has not expired, meaning the gameplay effect is being forcefully removed.stack_count
(int32): [Read-Write] Number of Stacks this gameplay effect had before it was removed.
- property effect_context¶
[Read-Write] Actor this gameplay effect was targeting.
- Type
- property premature_removal¶
[Read-Write] True when the gameplay effect’s duration has not expired, meaning the gameplay effect is being forcefully removed.
- Type
(bool)
- property stack_count¶
[Read-Write] Number of Stacks this gameplay effect had before it was removed.
- Type
(int32)