unreal.GameplayEffectStackingType
¶
- class unreal.GameplayEffectStackingType¶
Bases:
unreal.EnumBase
Enumeration for ways a single GameplayEffect asset can stack.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
- AGGREGATE_BY_SOURCE¶
Each caster has its own stack.
- Type
1
- AGGREGATE_BY_TARGET¶
Each target has its own stack.
- Type
2
- NONE¶
No stacking. Multiple applications of this GameplayEffect are treated as separate instances.
- Type
0