unreal.GameplayTargetingConfirmation
¶
- class unreal.GameplayTargetingConfirmation¶
Bases:
unreal.EnumBase
Describes how the targeting information is confirmed
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTargetTypes.h
- CUSTOM¶
The GameplayTargeting Ability is responsible for deciding when the targeting data is ready. Not supported by all TargetingActors
- Type
2
- CUSTOM_MULTI¶
The GameplayTargeting Ability is responsible for deciding when the targeting data is ready. Not supported by all TargetingActors. Should not destroy upon data production
- Type
3
- INSTANT¶
The targeting happens instantly without special logic or user input deciding when to ‘fire’
- Type
0
- USER_CONFIRMED¶
The targeting happens when the user confirms the targeting
- Type
1