unreal.GameplayTargetingConfirmation

class unreal.GameplayTargetingConfirmation

Bases: unreal.EnumBase

Describes how the targeting information is confirmed

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayAbilityTargetTypes.h

CUSTOM

The GameplayTargeting Ability is responsible for deciding when the targeting data is ready. Not supported by all TargetingActors

Type

2

CUSTOM_MULTI

The GameplayTargeting Ability is responsible for deciding when the targeting data is ready. Not supported by all TargetingActors. Should not destroy upon data production

Type

3

INSTANT

The targeting happens instantly without special logic or user input deciding when to ‘fire’

Type

0

USER_CONFIRMED

The targeting happens when the user confirms the targeting

Type

1