class unreal.GeometryCache(outer=None, name='None')

Bases: unreal.Object

A Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples. In contrast with Static Meshes they can have their vertices animated in certain ways. *

C++ Source:

  • Plugin: GeometryCache

  • Module: GeometryCache

  • File: GeometryCache.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Only] Importing data and options used for this Geometry cache object

  • end_frame (int32): [Read-Write] End Frame

  • materials (Array(MaterialInterface)): [Read-Write] Materials

  • start_frame (int32): [Read-Write] Start Frame

  • thumbnail_info (ThumbnailInfo): [Read-Only] Information for thumbnail rendering

  • tracks (Array(GeometryCacheTrack)): [Read-Only] GeometryCache track defining the samples/geometry data for this GeomCache instance

property end_frame

[Read-Only] End Frame



property start_frame

[Read-Only] Start Frame