unreal.GeometryCache
¶
- class unreal.GeometryCache(outer=None, name='None')¶
Bases:
unreal.Object
A Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples. In contrast with Static Meshes they can have their vertices animated in certain ways. *
C++ Source:
Plugin: GeometryCache
Module: GeometryCache
File: GeometryCache.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data
(AssetImportData): [Read-Only] Importing data and options used for this Geometry cache objectend_frame
(int32): [Read-Write] End Framematerials
(Array(MaterialInterface)): [Read-Write] Materialsstart_frame
(int32): [Read-Write] Start Framethumbnail_info
(ThumbnailInfo): [Read-Only] Information for thumbnail renderingtracks
(Array(GeometryCacheTrack)): [Read-Only] GeometryCache track defining the samples/geometry data for this GeomCache instance
- property end_frame¶
[Read-Only] End Frame
- Type
(int32)
- property start_frame¶
[Read-Only] Start Frame
- Type
(int32)