- class unreal.GeometryCacheTrackUsd(outer=None, name='None')¶
GeometryCacheTrack for querying USD
Editor Properties: (see get_editor_property/set_editor_property)
duration(float): [Read-Only] The duration of this track’s animation. This is an open ended interval [0..Duration[. If the animation is looping this is also the length of the loop.
Note: This is set by the importer possibly based on user preferences. There may be less actual frames available. E.g. the animation has data for the first 2 seconds, but duration is set to 5, so it will loop every 5 seconds with the last three seconds showing a static scene.