unreal.GeometryCacheTrack_FlipbookAnimation
¶
- class unreal.GeometryCacheTrack_FlipbookAnimation(outer=None, name='None')¶
Bases:
unreal.GeometryCacheTrack
Derived GeometryCacheTrack class, used for Transform animation.
C++ Source:
Plugin: GeometryCache
Module: GeometryCache
File: GeometryCacheTrackFlipbookAnimation.h
Editor Properties: (see get_editor_property/set_editor_property)
duration
(float): [Read-Only] The duration of this track’s animation. This is an open ended interval [0..Duration[. If the animation is looping this is also the length of the loop.Note: This is set by the importer possibly based on user preferences. There may be less actual frames available. E.g. the animation has data for the first 2 seconds, but duration is set to 5, so it will loop every 5 seconds with the last three seconds showing a static scene.
num_mesh_samples
(uint32): [Read-Only] Number of Mesh Sample within this track