class unreal.GeometryCollectionDebugDrawActorSelectedRigidBody

Bases: unreal.StructBase


Structure used to select a rigid body id with a picking tool through a detail customization.

C++ Source:

  • Module: GeometryCollectionEngine

  • File: GeometryCollectionDebugDrawActor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • geometry_collection (GeometryCollectionActor): [Read-Only] Currently selected geometry collection.

  • id (int32): [Read-Write] Id of the selected rigid body whose to visualize debug informations. Use -1 to visualize all Geometry Collections.

  • solver (ChaosSolverActor): [Read-Write] Chaos RBD Solver. Will use the world’s default solver actor if null.