unreal.GeometryCollectionSource

class unreal.GeometryCollectionSource(source_geometry_object=[''], local_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], source_material=[])

Bases: unreal.StructBase

Geometry Collection Source

C++ Source:

  • Module: GeometryCollectionEngine

  • File: GeometryCollectionObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • local_transform (Transform): [Read-Write] Local Transform

  • source_geometry_object (SoftObjectPath): [Read-Write] Source Geometry Object

  • source_material (Array(MaterialInterface)): [Read-Write] Source Material

property local_transform

[Read-Write] Local Transform

Type

(Transform)

property source_geometry_object

[Read-Write] Source Geometry Object

Type

(SoftObjectPath)

property source_material

[Read-Write] Source Material

Type

(Array(MaterialInterface))