unreal.GerstnerWaveOctave

class unreal.GerstnerWaveOctave(num_waves=16, amplitude_scale=1.0, main_direction=0.0, spread_angle=0.0, uniform_spread=False)

Bases: unreal.StructBase

Gerstner Wave Octave

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: GerstnerWaterWaves.h

Editor Properties: (see get_editor_property/set_editor_property)

  • amplitude_scale (float): [Read-Write] Amplitude Scale

  • main_direction (float): [Read-Write] Main Direction

  • num_waves (int32): [Read-Write] Num Waves

  • spread_angle (float): [Read-Write] Spread Angle

  • uniform_spread (bool): [Read-Write] Uniform Spread

property amplitude_scale

[Read-Write] Amplitude Scale

Type

(float)

property main_direction

[Read-Write] Main Direction

Type

(float)

property num_waves

[Read-Write] Num Waves

Type

(int32)

property spread_angle

[Read-Write] Spread Angle

Type

(float)

property uniform_spread

[Read-Write] Uniform Spread

Type

(bool)