unreal.GerstnerWaveOctave
¶
- class unreal.GerstnerWaveOctave(num_waves=16, amplitude_scale=1.0, main_direction=0.0, spread_angle=0.0, uniform_spread=False)¶
Bases:
unreal.StructBase
Gerstner Wave Octave
C++ Source:
Plugin: Water
Module: Water
File: GerstnerWaterWaves.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude_scale
(float): [Read-Write] Amplitude Scalemain_direction
(float): [Read-Write] Main Directionnum_waves
(int32): [Read-Write] Num Wavesspread_angle
(float): [Read-Write] Spread Angleuniform_spread
(bool): [Read-Write] Uniform Spread
- property num_waves¶
[Read-Write] Num Waves
- Type
(int32)