unreal.HMDTrackingOrigin
¶
- class unreal.HMDTrackingOrigin¶
Bases:
unreal.EnumBase
For HMDs that support it, this specifies whether the origin of the tracking universe will be at the floor, or at the user’s eye height
C++ Source:
Module: HeadMountedDisplay
File: HeadMountedDisplayTypes.h
- EYE¶
1
- FLOOR¶
0
- STAGE¶
2