unreal.HMDTrackingOrigin

class unreal.HMDTrackingOrigin

Bases: unreal.EnumBase

For HMDs that support it, this specifies whether the origin of the tracking universe will be at the floor, or at the user’s eye height

C++ Source:

  • Module: HeadMountedDisplay

  • File: HeadMountedDisplayTypes.h

EYE

1

FLOOR

0

STAGE

2