unreal.HairLODSelectionType

class unreal.HairLODSelectionType

Bases: unreal.EnumBase

EHair LODSelection Type

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomAssetInterpolation.h

CPU

Use CPU information for computing the LOD selection. This used the CPU object bounds, which is not always accurate, especially when the groom is bound to a skeletal mesh.

Type

0

GPU

Use GPU information for computing the LOD selection. This use GPU hair clusters information which are more precise, but also more expensive to compute

Type

1