unreal.HairLODSelectionType
¶
- class unreal.HairLODSelectionType¶
Bases:
unreal.EnumBase
EHair LODSelection Type
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetInterpolation.h
- CPU¶
Use CPU information for computing the LOD selection. This used the CPU object bounds, which is not always accurate, especially when the groom is bound to a skeletal mesh.
- Type
0
- GPU¶
Use GPU information for computing the LOD selection. This use GPU hair clusters information which are more precise, but also more expensive to compute
- Type
1