unreal.IOSReplayKitControl
¶
- class unreal.IOSReplayKitControl(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
IOSReplay Kit Control
C++ Source:
Plugin: IOSReplayKit
Module: IOSReplayKit
File: IOSReplayKitControl.h
- classmethod start_capture_to_file(microphone_enabled=True) → None¶
Start Capture to File
- Parameters
microphone_enabled (bool) –