unreal.ImageSequenceProtocol_EXR
¶
- class unreal.ImageSequenceProtocol_EXR(outer=None, name='None')¶
Bases:
unreal.ImageSequenceProtocol
Image Sequence Protocol EXR
C++ Source:
Module: MovieSceneCapture
File: ImageSequenceProtocol.h
Editor Properties: (see get_editor_property/set_editor_property)
capture_gamut
(HDRCaptureGamut): [Read-Write] The color gamut to use when storing HDR captured data.compressed
(bool): [Read-Write] Whether to write out compressed or uncompressed EXRs