unreal.InheritedTagContainer

class unreal.InheritedTagContainer(combined_tags=[[]], added=[[]], removed=[[]])

Bases: unreal.StructBase

Structure that is used to combine tags from parent and child blueprints in a safe way

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • added (GameplayTagContainer): [Read-Write] Tags that I have in addition to my parent’s tags

  • combined_tags (GameplayTagContainer): [Read-Only] Tags that I inherited and tags that I added minus tags that I removed

  • removed (GameplayTagContainer): [Read-Write] Tags that should be removed if my parent had them

property added

[Read-Only] Tags that I have in addition to my parent’s tags

Type

(GameplayTagContainer)

property combined_tags

[Read-Only] Tags that I inherited and tags that I added minus tags that I removed

Type

(GameplayTagContainer)

property removed

[Read-Only] Tags that should be removed if my parent had them

Type

(GameplayTagContainer)