unreal.InputActionSpeechMapping

class unreal.InputActionSpeechMapping

Bases: unreal.StructBase

Defines a mapping between an action and speech recognition see: https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html

C++ Source:

  • Module: Engine

  • File: PlayerInput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • action_name (Name): [Read-Write] Friendly name of action, e.g “jump”

  • speech_keyword (Name): [Read-Write] Key to bind it to.