unreal.InputActionState
¶
- class unreal.InputActionState¶
Bases:
unreal.EnumBase
EInput Action State
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonUITypes.h
- DISABLED¶
Disabled, will call all the disabled callback if specified otherwise do nothing
- Type
1
- ENABLED¶
Enabled, will call all callbacks
- Type
0
- HIDDEN¶
Use this sparingly
- Type
2
- Type
The common input reflector will not visualize this but still calls all callbacks. NOTE
- HIDDEN_AND_DISABLED¶
Hidden and disabled behaves as if it were never added with no callbacks being called
- Type
3